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Text File  |  1995-01-07  |  10KB  |  153 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SUPERSHOTGUN                  0.46                                       1 
  8. SHELLBOX                      3.69                                       16 
  9. CHAINGUN                      0.69                                       1 
  10. BULLETS                       4.61                                       10 
  11. MEDIKIT                      16.15                                       35 
  12. INVULN                        0.46         EASY_AND_MEDIUM               1 
  13. TROOPER                      58.41                                      ;27 ;This item is inocuous 
  14. MEDIKIT                       0.46         EASY_AND_MEDIUM               1 
  15. DEMON                        49.75                                       10 
  16. DEMON                        39.80         MEDIUM_AND_HARD               8 
  17. IMP                          95.19                                       44 
  18. IMP                          67.07         MEDIUM_AND_HARD               31 
  19. IMP                           4.33         MEDIUM_ONLY                   2 
  20. MEDIKIT                       1.38         MEDIUM_AND_HARD               3 
  21. MEDIKIT                       5.54         EASY_ONLY                     12
  22. GARMOR                        2.77                                       4L 
  23. GARMOR                        1.38         MULTIPLAYER                   2L 
  24. SKULLSPITTER                 12.11                                       2L 
  25. CACODEMON                    24.22         MEDIUM_AND_HARD               4L 
  26. SERGEANT                     45.43                                       21 
  27. SERGEANT                      6.49         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  28. IMP                          12.98         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  29. IMP                          30.29         DEAF/AMBUSH                   14 
  30. TROOPER                       2.16         MEDIUM_AND_HARD              ;1 ;This item is inocuous
  31. SPECTRE                      14.92                                       3 
  32. SPECTRE                      24.87         MEDIUM_AND_HARD               5 
  33. POTION                        0.23         MEDIUM_AND_HARD              ;1 ;This item is inocuous
  34. POTION                        5.54                                      ;24 ;This item is inocuous 
  35. MEGABALL                      1.38                                       3L 
  36. HELMET                        1.61                                      ;7 ;This item is inocuous 
  37. BARREL                       35.06                                       27 
  38. BARREL                       50.64         MEDIUM_AND_HARD               39 
  39. STIMPAK                       0.23         MEDIUM_AND_HARD               1 
  40. TROOPER                       2.16         DEAF/AMBUSHMEDIUM_AND_HARD   ;1 ;This item is inocuous
  41. TROOPER                       4.33         DEAF/AMBUSH                  ;2 ;This item is inocuous 
  42. MEDIKIT                       0.46         DEAF/AMBUSH                   1 
  43. BULLETS                       1.38         MEDIUM_AND_HARD               ;3 
  44. PLASMA                        0.46                                       1L 
  45. ENERCELL                      6.23                                       18 
  46. ENERCELL                      0.69         MEDIUM_AND_HARD               2 
  47. SHELLS                        0.23         MEDIUM_AND_HARD               1 
  48. BLUEBALL                      2.08                                       6L 
  49. ARACHNOTRON                  19.43         MEDIUM_AND_HARD               1L 
  50. BARMOR                        2.08                                       3 
  51. BACKPACK                      0.92                                       ;2 
  52. LAUNCHER                      0.46                                       1L 
  53. BARON                        12.98                                       2L 
  54. BARON                        12.98         MEDIUM_AND_HARD               2L 
  55. BARON                         6.49         HARD_ONLY                     1L 
  56. SPIDER                       65.60         DEAF/AMBUSH                   1L 
  57. SERGEANT                      6.49         MEDIUM_AND_HARD               3 
  58. DEMON                        44.77         DEAF/AMBUSH                   9 
  59. SPECTRE                      24.87         DEAF/AMBUSHMEDIUM_AND_HARD    5 
  60. DEMON                        39.80         DEAF/AMBUSHMEDIUM_AND_HARD    8 
  61. SHELLS                        1.38                                       ;6 
  62. ROCKETS                       8.30                                       12L 
  63. ROCKETS                       0.69         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  64. SERGEANT                     12.98         DEAF/AMBUSH                   6 
  65. CACODEMON                    24.22                                       4 
  66. SPECTRE                      14.92         DEAF/AMBUSH                   3 
  67. CACODEMON                     6.06         DEAF/AMBUSH                   1 
  68. SKULLSPITTER                  6.06         MEDIUM_AND_HARD               1L 
  69. CHAINGUNNER                  22.71                                       7 
  70. INVULN                        0.92                                       2 
  71. INVULN                        0.46         EASY_ONLY                     1 
  72. BFG9000                       0.92                                       1L 
  73. CHAINSAW                      0.46                                       1L 
  74. BARMOR                        0.69         MULTIPLAYER                   1L 
  75. BLUEBALL                      0.69         MULTIPLAYER                   2L 
  76. STIMPAK                       1.61                                       7 
  77. DEADIMP                       0.06         MEDIUM_AND_HARD               1 
  78. DEADPLAYER                    0.06         EASY_AND_HARD                 1 
  79. FIRETHROWER                  10.60                                       2L 
  80. MANCUBUS                     12.62         DEAF/AMBUSH                   1L 
  81. SKELETON                      9.73         MEDIUM_AND_HARD               2L 
  82. SKELETON                      4.87         HARD_ONLY                     1L 
  83. PLASMA                        0.46         MULTIPLAYER                   1L 
  84. CHAINGUN                      1.38         MULTIPLAYER                   2 
  85. SERGEANT                      2.16         HARD_ONLY                     1 
  86. KNIGHT                        9.08         HARD_ONLY                     2L 
  87. KNIGHT                        4.54                                       1L 
  88. SKELETON                     19.47         DEAF/AMBUSHMEDIUM_AND_HARD    4L 
  89. SKELETON                     24.33         DEAF/AMBUSH                   5L 
  90. KNIGHT                        4.54         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  91. CHAINGUNNER                   6.49         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  92. CHAINGUNNER                   6.49         DEAF/AMBUSH                   2 
  93. MANCUBUS                     12.62         HARD_ONLY                     1L 
  94. KNIGHT                        4.54         MEDIUM_AND_HARD               1L 
  95. KNIGHT                        9.08         DEAF/AMBUSH                   2L 
  96. ARACHNOTRON                  77.71                                       4L 
  97. SOLDIER                      12.98         DEAF/AMBUSH                   6 
  98. SKELETON                      9.73         DEAF/AMBUSHHARD_ONLY          2L 
  99. KNIGHT                        9.08         DEAF/AMBUSHHARD_ONLY          2L 
  100. ENERCELL                      0.35         MULTIPLAYER                   1 
  101. MANCUBUS                     12.62                                       1L 
  102. CLIP                          2.50                                       ;  
  103. ;                                            
  104. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  105. ;                                            
  106. ; At run-time this value is used to adjust the
  107. ; Max#of variable based on the population of
  108. ; the level being modified.  Using the strict 
  109. ; standard requires that one or more of the   
  110. ; items in the list above not have a specified
  111. ; maximum number of objects.                  
  112. ;                                              
  113. PER    547   ;Strict standard for exact placement 
  114. ;PER    464   ;Lowered Standard for easy placement
  115. ;                                            
  116. ; Deleting any of the PRESERVE lines will mean that
  117. ; the objects will not be taken from the original  
  118. ; level.  You will have to supply your own above. 
  119. ;                                            
  120. PRESERVE    PILLARS                          
  121. PRESERVE    LAMPS                            
  122. ;                                            
  123. ; THRESHOLD determines what a MEGA-GOODIE is.  
  124. ; MEGA-GOODIES are used to make the level fair 
  125. ; if the generator places a lot of enemies in  
  126. ; the level.                                   
  127. ;                                              
  128. THRESHOLD    75                                  
  129. ;                                              
  130. ; I.Q. Determines how intelligently the program  
  131. ; places objects in the effort to defeat you.   
  132. ; 250 is the default if it is not specified here. 
  133. ;                                              
  134. I.Q.    250                                 
  135. ;                                              
  136. ; EVEN sets the point at which the program must begin 
  137. ; placing MEGA-GOODIES into the level, on the   
  138. ; basis of the hardest difficulty rating.          
  139. ; The MEGA-GOODIES give you a fighting chance,  
  140. ; setting the value lower or <500 will increase the number
  141. ; of MEGA-GOODIES available to you in a the level. 
  142. EVEN    500                                 
  143. ;                                              
  144. ; If SPREAD is not set to a low value then
  145. ; a given sector may accumulate too many objects 
  146. ; this often makes the level impossible to finish
  147. ; or just ugly-looking.  Setting the value too low
  148. ; could make it difficult to place objects within
  149. ; a given wad file.
  150. ;                  
  151. SPREAD    15                                  
  152. ;                                              
  153.